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Ouroboros
2022
Environment modeling and rendering
This was a very interesting project, and technically challenging, my first try on making such a large scale project, the clouds specially were very interesting to make using Vray Fog.
No external textures where used in this project, instead I only used procedural noises and textures to create all the shaders of the project, as well as for generating the island and the clouds.
For the ouroboros dragon, a spline and a few models for the the fins and scales where exported to Rhino/grasshopper and it was generated there using the spline as a base, and then imported back into 3Ds max.


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