top of page

Ouroboros

2022

Environment modeling and rendering

This was a very interesting project, and technically challenging, my first try on making such a large scale project, the clouds specially were very interesting to make using Vray Fog.

No external textures where used in this project, instead I only used procedural noises and textures to create all the shaders of the project, as well as for generating the island and the clouds.

For the ouroboros dragon, a spline and a few models for the the fins and scales where exported to Rhino/grasshopper and it was generated there using the spline as a base, and then imported back into 3Ds max.

©2021 by Firas Maayah.

  • artstation+icon
  • LinkedIn
  • Facebook
  • Instagram
bottom of page