
FIRAS MAAYAH
Technical & 3D Artist

About Me
I am a Technical Artist and a 3D Artist with a background in Architecture and practical experience in game development. My expertise covers modeling, texturing, rendering, and technical art, with a specialization in optimization, shaders, and procedural tool development. I enjoy bridging artistic vision with technical solutions, creating efficient workflows and assets that enhance both performance and creativity. My career focus is on growing within technical art and game design, contributing to projects that balance innovation with solid execution.
PROFESSIONAL EXPERIENCE
Technical Artist
ChickMania Entertainment
03/2024 - Current
- Created optimized shaders, VFX, and particle systems.
- Built procedural tools, including a city generator for level design.
- Developed custom tools for icons, sprites, and textures.
- Improved workflows and pipelines in collaboration with artists and programmers through custom tools.
Teacher Assistant
University of Idaho
09/2024 - Current
- Assisted professors in training digital artists and game designers.
- Taught 3D modeling, texturing, and shader fundamentals.
- Helped students with design, programming, and Python game projects.
Lead 3D Artist
ChickMania Entertainment
06/2021 - 03/2024
- Created optimized low/high-poly assets, characters, and environments for gameplay and marketing in multiple styles.
- Produced animations and VFX
- Designed workflows and optimized pipelines with programmers.
- Collaborated with concept artists to achieve efficient visual results.
- Managed projects, led artists, and trained interns.
Interior Design Team Leader / Technical Specialist
Candles
07/2020 - 05/2021
- Organized and managed the interior design department.
- Built and maintained a library of materials and furniture models.
- Developed parametric models to improve efficiency.
- Designed interiors and produced realistic renders and animations.
- Trained staff and solved technical issues.
Software Exp
Skills
3D Modeling
Full pipeline expertise from high-fidelity assets to optimized game models, including rigging, animation, rendering, and engine integration and level assembly, as well as custom tool creation.

Parametric & Procedural Design
Advanced modeling and custom tool development, including procedural level generation, real-time integration, and optimized city-generation tools.





Textures & Shaders
Creation and optimization of realistic and stylized materials for real-time engines, including complex multilayered shaders, procedural workflows, and custom tools for texture generation, analysis, and compression.






Programming
Foundational knowledge in C++ and Python with experience in script writing, editing, and visual scripting.



VFX & Simulation
Design and optimization of real-time and offline particle, cloth, and physics-based effects, ranging from simple simulations to large-scale city growth. Skilled in custom shaders, particle systems, and scripts to achieve a wide variety of visual effects.



Pipelines & Optimization
Workflow design, asset optimization, R&D, and technical problem-solving.
Leadership & Collaboration
Team management, version control, and cross-team communication.
Strong communication
Cross-team collaboration, conflict resolution, and creative compromise.
Innovation & Learning
Rapid skill development and creative technical solutions.
Awards
3D Total Excellence Award
3D Total
2018

Education
MA, Integrated Architecture and Design
University of Idaho
09/2024 - Current
BA, Architecture
Jordan University of Science and technology
08/2015 - 05/2020

















