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Homunculus

Epic Unreal Engine

Epic Unreal Engine

Adobe Substance 3D Painter

Adobe Substance 3D Painter

Autodesk 3Ds Max

Autodesk 3Ds Max

2026

A Monster I created as a side quest for another project, Ended up as an exercise to see how much I can pull off a relatively low poly model.
It's designed for video games and real-time rendering with the additional particle effects created in Unreal Engine.

©2021 by Firas Maayah.

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