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ABOUT
Short Biography:
I am a Technical Artist and a 3D Artist with a background in Architecture and practical experience in game development.
My expertise covers modeling, texturing, rendering, and technical art, with a specialization in optimization, shaders, and procedural tool development.
I enjoy bridging artistic vision with technical solutions, creating efficient workflows and assets that enhance both performance and creativity.
My career focus is on growing within technical art and game design, contributing to projects that balance innovation with solid execution.
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About
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